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<title>frameless's CGPortoflio Gallery</title>
<link>http://frameless.cgsociety.org/gallery/</link>
<description>frameless's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>ZBrush 3 quick sculpt</title>
	<link>http://frameless.cgsociety.org/gallery/645564</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/23234/23234_1214155973_small.jpg"><br><br>A quick sculpt made with ZBrush 3. Head/Hair and upper armour part were made from  a Polysphere/Cube. The lower part of the armour I sculpted from a base mesh modeled in max. ZBrush is lots of fun <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> ]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 17:32:56 +0000</pubDate>
	</item>
	<item>
	<title>Spider-Man</title>
	<link>http://frameless.cgsociety.org/gallery/617704</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/23234/23234_1207501303_small.jpg"><br><br>Hey there!<br />
<br />
It was about one year ago (with on and offs of course) when I   decided to attempt modelling Spidey. Now I am happy that I can finally call him finished.<br />
<br />
I modelled the base mesh in max and detailed it in mudbox. The net is entierly modelled. Textures done with Photoshop and everything rendered in max with VRay. <br />
<br />
I hope you like it!<br />
Cheers!]]>
	</description>
	<pubDate>Sun, 06 Apr 2008 17:01:47 +0000</pubDate>
	</item>
	<item>
	<title>Fashion</title>
	<link>http://frameless.cgsociety.org/gallery/515774</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/23234/23234_1183815260_small.jpg"><br><br>Finally I am able to show a new piece <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
I tried to reconstruct a Photograph taken by Eolo Perfido.<br />
He's an amazing photographer and does a great job. <br />
Once I surfed his portfolio and I dicovered an artwork that directly caught my interest. I thought it would be a great challenge to do that in 3D. Obviously my result doesn't look exactly like the reference but I like how it turned out. <br />
You can see the original on his website (www.eoloperfido.com &gt;Portfolio &gt;Gallery 5).<br />
<br />
Concerning the technical specs:<br />
I used mudbox to turn an older male face that I did some time ago into this female face. Then I exported the model at level 0 and did the uvs in max. The displacement map was calculated in mudbox. The Texturing was done in Photoshop. Later I rendered everything in max with mental ray.<br />
I will post wires and lightning setup soon.<br />
<br />
For now, I hope you like it! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sat, 07 Jul 2007 13:18:24 +0000</pubDate>
	</item>
	<item>
	<title>Sony Ericsson W800 </title>
	<link>http://frameless.cgsociety.org/gallery/431117</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/23234/23234_1163864541_small.jpg"><br><br>My attempt on this beautiful mobile phone.<br />
I had loads of fun creating this. About 20 hours from start to finish.<br />
]]>
	</description>
	<pubDate>Sat, 18 Nov 2006 15:42:23 +0000</pubDate>
	</item>
	<item>
	<title>Speedpainting #1</title>
	<link>http://frameless.cgsociety.org/gallery/495480</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/23234/23234_1178970773_small.jpg"><br><br>This time its a 2D piece and its not a character <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
I was in the mood of creating a myterious enviroment. <br />
40 min. later i got this. I hope you like it!]]>
	</description>
	<pubDate>Sat, 12 May 2007 11:52:55 +0000</pubDate>
	</item>
	<item>
	<title>Infected</title>
	<link>http://frameless.cgsociety.org/gallery/298814</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/23234/23234_1133543394_small.jpg"><br><br>Hi there!<br />
My latest character based on a sculpture by <a href="http://figuresculptures.com/gallery/creature/blade.jpg" target="_blank">Hiroshi Katagiri</a><br />
I created the model in 3ds max, textures were done in Zbrush, rendering with mental ray.<br />
It all started by testing the &quot;bridge&quot; tool in 3ds max ^^ Then it more and more developed and turned out as it is now. The model is not rigged but directly modelled in pose.<br />
Thx for viewing, I hope you like it <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Cheers!<br />
More images:<br />
<a href="http://img205.imageshack.us/img205/3750/back8og.jpg" target="_blank">Back</a><br />
<a href="http://img205.imageshack.us/img205/1433/screengrab1he.jpg" target="_blank">Screengrab</a><br />
<a href="http://img207.imageshack.us/img207/661/infected9jy.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Fri, 02 Dec 2005 17:09:57 +0000</pubDate>
	</item>
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